Author Archive: Kevin Horek

I am always looking for ways to speed up our design and development process and to include as many people and teams working on the project. These teams are usually: business, design, frontend, development, and quality assurance. This can be a real challenge since a lot of the tools that are used by the different teams can take a lot of time to learn and/or setup. Not everyone on all the teams is necessarily a designer or a developer, but I am going to mention free (free features vary by tool), with paid versions, of online tools that I have found to cut down the department silos and work together to get the best possible projects.

User Experience is one of, if not the most important thing you need to focus on when building your product, app or website. But in my opinion, the UX consultant or UX team may not always have your best interest at heart.

Virtual reality has always fascinated me. As a designer by trade, I have always loved different visual experiences. There have been many companies over the last few decades that have tried to do something in this space but these products have not really taken off. I had the pleasure of playing with a developer preview of the Oculus Rift over the weekend. There is still a ways to go before it is ready for daily consumer use, but give it a year or so and it could be part of your weekly gaming and/or web surfing experience.

Since the day I got the Samsung Gear Live, I was in love with the thing. Like anything for the first generation or two of a Google product, you are basically paying them to be a beta tester. And I am totally fine with this.

Most designers, at least the ones I know, hate to network and rarely do it. The key to networking in the tech world is you do not need to be the best in the world, you just need to be passionate, willing to learn and in a lot of cases be the best designer or developer that people know.